Police cordoned off the area as technicians collected evidence from the scene, which is near a Roman Catholic cathedral and a First United Methodist Church center. WE ALL COME WITH 1 MOTIVE AT THE END OF THE DAY, AND THATS TO HAVE FUN." Darryl Rankin, who posted the video, said a friend of his who attended the concert with him had a bullet "stuck in his spine." Buckner said police had not yet spoken with the rapper, who he said has outstanding warrants in the state.Ĭalls to a number listed for Finese 2Tymes' booking agent weren't returned Saturday, but a message was posted on the artist's Facebook page offering thoughts and prayers for those injured: "THE VIOLENCE IS NOT FOR THE CLUB PEOPLE. I have spoken this morning with Mayor (Mark) Stodola and I have offered both my heart felt concern over this senseless violent tragedy and state assets as needed to address the continued threat of violence in our community."Ī Facebook video posted from inside the club included audio of at least 24 rounds fired in about 11 seconds. "Every few days it seems a high-profile shooting dominates the news, culminating with this morning's event. "Little Rock's crime problem appears to be intensifying," Republican Gov. Top state officials offered to help the city respond to an increasing number of incidents. God bless our first responders," Robert Holt, president of Let Our Violence End and pastor at Healing Waters Outreach Center, said at the vigil. He also credited divine intervention.Ībout 100 people gathered at Second Baptist Church on Saturday night for a candlelight vigil, seeking healing for those injured, and the community. If the 7DTD devs want to double-down, well… thank god for mods."We had professional people responding to that incident and they did what they were trained to do, and I know they probably had something to do with the fact we didn't have any fatalities," Buckner said. At present, there simply seems to be a maze-based arms race at the expense of any sort of satisfying nesting. I guess we’ll see what the devs eventually decide. Shouldn’t the punishment for hiding underground be the simple lack of information of what’s going on, combined with having to spend your morning hours slaying the zombie hordes milling about outside? Bunkers might make you invulnerable to nightly attacks… but you have to leave sometime. Instead, I think zombies work best as environmental hazards. My initial “solution” would be to mix and match, but I think that’s actually the worst of all possible worlds. Having dumber zombies frees up a lot more base designs, on top of possibly requiring a lot more attention to one’s base after an attack, as a single “dumb” zombie could be weakening a support in an unused corner. It becomes a much more technical game, solvable with very specific configurations. This will preclude people from building nice little houses in the woods, and instead opt for mazes and obstacles and drops. When you add tower defense mechanics, you get a tower defense game. The only way to answer that question is to ask what the game you’re making is supposed to be about. I played the game enough to recognize which Point of Interest had a pre-built bunker located underneath it, and often sought it out immediately after spawning so I could all but ignore the titular 7th day horde attack. At that time, zombies could not dig into the ground, and disregarded the Z axis entirely – it was possible to hang out in the middle of a bridge and often have a nice grouped pile of zombies directly below you to hit with a Molotov. To be clear, the prior zombie meta was solved by simply building an underground bunker. The devs have added a “zombie tantrum” mechanic to try and get some damage on looped mazes – zombies will attack anything nearby when they fall, possibly weakening your support pillars – but that will be metagamed away with multiple platforms or deeper holes. At the same time, zombies prefer not attacking walls to X extent, if they can walk there instead.Įssentially, the current 7DTD meta is to not create bases at all, but rather mazes that funnel zombies into kill zones and/or large drops that loop them around until they die of fall damage. Zombie are also perfectly prescient, knowing exactly which wall blocks have the lowest remaining health, and will attack that spot en mass to get to you. What zombies do now though, is behave in perfect tower defense intelligence: the shortest distance between them and you, with walls adding a virtual number of steps. It’s been long enough that I don’t even remember how zombies behaved in prior patches. In short, zombies are now impossibly smart… and impossibly dumb. The biggest change, however, was to zombie AI. There have been a lot of tweaks to the progression mechanics and Perk system, including some level-gating on Iron/Steel tool recipes. I have been playing some more 7 Days to Die (7DTD) now that the Alpha 17.1 patch came around.
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